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Major Testing Round

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Major Testing Round
So this time i took a day off and tested the current version from a players perspective. I played TCW GC with CIS on easy. First thing i noticed about the AI is that it is still challenging BUT does not spam with attacks and super massive fleets. attacks have some time between them so you are able to prepare for a counter attack or to correct a mistake. Fleet size and tactics are good so far. Again Easy AI still is much harder than it was with the vanilla game but beatable now. The new score, sound effects, gameplay changes, new units and tweaks we made really come all together very well in my opinion. We will evaluate this deeper during beta phase however. Overall I was very pleased with the amount of new bugs I found and which did not occur. I played over 5 hours and did not get a single CTD (ok, that would be really bad at this stage of the mod progress). Also i did not found any gross issues, like missing models, textures, gameplay bugs or something which would take long to fix. Actually i want to list the items i found and reported as bugs now: 1. Abregado-rae's base layout feature (re-position your structures) does not work 2. empire sound for Hyper-V 3. Some Stormtrooper icon when starting a battle 4. Bane's starships deathclone does not disappear. 5. Yavin locals are allied to CIS that's it ! but of course i admit i might have overseen stuff. that's why we will have a beta phase. At the moment we have completed 267/308 tasks (90%) some of them can be only done during beta and others only when the core mod is done (like a final change-log). What takes us most of the time now is balancing units we did not touched yet and reviewing starting forces on all GCs. Also some new texts have to be written and some other researches have to be done first. I know this does not sound like much of work but some changes interferes with others and that has to be checked as well. I hope this helps you a bit.

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