
Hey Guys. During the last weeks we have made some huge progress on the mod. First: I've started rewriting the launcher that will come with 1.2. We developed a technique that allows it to restore the whole mod if something broke or update to a newer version. Checking for online compatibility (although you can play it via Lan-Clients only) is much easier. The launcher is about 75% done and in the last week about 1.5k lines of code have been added. when the launcher is done there will be a nice demo video of it. Second: I've added some little "things" to several GCs that might occur over the time. Don't expect too much from it but it will be signpost where we see Republic at War in the future after 1.2. We still have many ideas that have to wait. but i assure you it is worth waiting. Last but not least I've added new Holograms to the mod which will show up at some points. The picture is a render of our latest Unit we made into a hologram. Although Palpatine is not playable as a ground Unit it the mod, making him to a hologram required a model him. Warb tried with best effort to modify some models we already have but the results were not as good was needed. On a modding board for Jedi Academy we found the model we needed and with a bit additional work a nice render sequence has been made. Credits: Model/Skin : Toshi (Member at jkhub.org) | Rigging: Raven Software/Lucas Arts | Animation: Anakin_Sklavenwalker If you want to see the models in game I'd suggest you visit our new Twitter page. There we will post from time to time some little news about our developing progress and some images too. We hope you like the new communication channel http://twitter.com/Republic_at_War