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Happy new year !

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This is a picture i want to show show that there is more than just programing a launcher. behind there code there are hundreds of thoughts that need to be implemented. this flow charts gives you an example how detailed the function to restore your XML files if they are broken will be. this ensures the launcher will handle most kinds of situations and does not need an update with every version we want to releaseHappy new year !
This is a picture i want to show show that there is more than just programing a launcher. behind there code there are hundreds of thoughts that need to be implemented. this flow charts gives you an example how detailed the function to restore your XML files if they are broken will be. this ensures the launcher will handle most kinds of situations and does not need an update with every version we want to release

Happy new year !

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In the past we introduced some other parts of version 1.2 like our new logo. this time we want to give you a preview for our new splash screen which will appear in the mod but also in the updated launcher and installer. we have some more ideas for it but this is the version we prefer. At all the Republic at War Modding Team want to thank you folks for the support you give us, the suggestions we get and the patient you bring with yourself. It was intended to release the new Version 1.2 but due the absence of z3r0x who has some Materials we still need yet in his personal hand we were not able to give you a full featured new release. Instead we tried to concentrate on suggestions and reported bugs from you and tried to fix them. After all we still can say 1.1.5 was a very successful release, however the whole year was sadly not. For the next year 2014 we hope we can show you some more images and features of upcoming releases. We also hope to release new versions of the mod. We can not promise you anything as real life is full with work and stuff be we will work as hard as possible to reach our own goals. We with you a happy and successful new Year and we hope you will stay with us one more year together to have fun with this great comunity Republic at War Modding Team EDIT: This is the updated Version we made due to your feedback we get from you. Hope you like this Version :)Happy new year !
In the past we introduced some other parts of version 1.2 like our new logo. this time we want to give you a preview for our new splash screen which will appear in the mod but also in the updated launcher and installer. we have some more ideas for it but this is the version we prefer. At all the Republic at War Modding Team want to thank you folks for the support you give us, the suggestions we get and the patient you bring with yourself. It was intended to release the new Version 1.2 but due the absence of z3r0x who has some Materials we still need yet in his personal hand we were not able to give you a full featured new release. Instead we tried to concentrate on suggestions and reported bugs from you and tried to fix them. After all we still can say 1.1.5 was a very successful release, however the whole year was sadly not. For the next year 2014 we hope we can show you some more images and features of upcoming releases. We also hope to release new versions of the mod. We can not promise you anything as real life is full with work and stuff be we will work as hard as possible to reach our own goals. We with you a happy and successful new Year and we hope you will stay with us one more year together to have fun with this great comunity Republic at War Modding Team EDIT: This is the updated Version we made due to your feedback we get from you. Hope you like this Version :)

UT-AT

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A shot of the upcoming UT-AT, making its way into Republic at War v1.2.UT-AT
A shot of the upcoming UT-AT, making its way into Republic at War v1.2.

Radar Icons

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At this stage of the development we still have some major tasks to do, but we also have some time to have a look at the very small details, that will make your day. In this shot you can see that we made a new Icon for the providence in the Radar MapRadar Icons
At this stage of the development we still have some major tasks to do, but we also have some time to have a look at the very small details, that will make your day. In this shot you can see that we made a new Icon for the providence in the Radar Map

Modding Tool

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As i mentioned before I am working on a universal Modding Tool for Forces of Corruption and Vol'Talkes. This images shows you how the UI will look. Each panel can be resized so you can move your working focus on that what you will need. Beside normal XML coding stuff there will also be a Lua IDE and many other usefull tools. If you want to get more informations please goto everythingeaw.comModding Tool
As i mentioned before I am working on a universal Modding Tool for Forces of Corruption and Vol'Talkes. This images shows you how the UI will look. Each panel can be resized so you can move your working focus on that what you will need. Beside normal XML coding stuff there will also be a Lua IDE and many other usefull tools. If you want to get more informations please goto everythingeaw.com

Endor Rocks

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This map is a bit older but still newer that the map we have in RaW 1.1.5. We still have some Maps open on our list including some maps from vanilla FoC or even EaW. We hope to increase our quality more to start off with some really interesting maps that are already sketched. This is our new Map called Endor Rocks. It is a Skrimish map and will come with the new 1.2 release.Endor Rocks
This map is a bit older but still newer that the map we have in RaW 1.1.5. We still have some Maps open on our list including some maps from vanilla FoC or even EaW. We hope to increase our quality more to start off with some really interesting maps that are already sketched. This is our new Map called Endor Rocks. It is a Skrimish map and will come with the new 1.2 release.

Endor Rocks

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This map is a bit older but still newer that the map we have in RaW 1.1.5. We still have some Maps open on our list including some maps from vanilla FoC or even EaW. We hope to increase our quality more to start off with some really interesting maps that are already sketched. This is our new Map called Endor Rocks. It is a Skrimish map and will come with the new 1.2 release.Endor Rocks
This map is a bit older but still newer that the map we have in RaW 1.1.5. We still have some Maps open on our list including some maps from vanilla FoC or even EaW. We hope to increase our quality more to start off with some really interesting maps that are already sketched. This is our new Map called Endor Rocks. It is a Skrimish map and will come with the new 1.2 release.

Endor Rocks

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This map is a bit older but still newer that the map we have in RaW 1.1.5. We still have some Maps open on our list including some maps from vanilla FoC or even EaW. We hope to increase our quality more to start off with some really interesting maps that are already sketched. This is our new Map called Endor Rocks. It is a Skrimish map and will come with the new 1.2 release.Endor Rocks
This map is a bit older but still newer that the map we have in RaW 1.1.5. We still have some Maps open on our list including some maps from vanilla FoC or even EaW. We hope to increase our quality more to start off with some really interesting maps that are already sketched. This is our new Map called Endor Rocks. It is a Skrimish map and will come with the new 1.2 release.

Endor Rocks

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This map is a bit older but still newer that the map we have in RaW 1.1.5. We still have some Maps open on our list including some maps from vanilla FoC or even EaW. We hope to increase our quality more to start off with some really interesting maps that are already sketched. This is our new Map called Endor Rocks. It is a Skrimish map and will come with the new 1.2 release.Endor Rocks
This map is a bit older but still newer that the map we have in RaW 1.1.5. We still have some Maps open on our list including some maps from vanilla FoC or even EaW. We hope to increase our quality more to start off with some really interesting maps that are already sketched. This is our new Map called Endor Rocks. It is a Skrimish map and will come with the new 1.2 release.

In-Game Images

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Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. In-Game Images
Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack.

In-Game Images

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Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. In-Game Images
Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack.

In-Game Images

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Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. In-Game Images
Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack.

In-Game Images

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Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. In-Game Images
Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack.

In-Game Images

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Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. In-Game Images
Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack.

In-Game Images

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Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack. In-Game Images
Here are some shoots of things you will see in 1.2. There are lots of visual changes like all new Skydomes, new units and two maybe 3 new planets (Tirbin, Malastare, (Pammant)). We have also added many new audio files. Maps do sound more alive and we have added over 1,5h of new Soundtrack.

Redone Units

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I know we have showed you this units but as z3r0x is still offline we had to redo some stuff and this units are finally done now. they need some coding still but the difficult stuff is done with them. We have some plans for adding an infantry unit too, so we might see that in 1.2 as well Credits to Warb_NullRedone Units
I know we have showed you this units but as z3r0x is still offline we had to redo some stuff and this units are finally done now. they need some coding still but the difficult stuff is done with them. We have some plans for adding an infantry unit too, so we might see that in 1.2 as well Credits to Warb_Null

Redone Units

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I know we have showed you this units but as z3r0x is still offline we had to redo some stuff and this units are finally done now. they need some coding still but the difficult stuff is done with them. We have some plans for adding an infantry unit too, so we might see that in 1.2 as well Credits to Warb_NullRedone Units
I know we have showed you this units but as z3r0x is still offline we had to redo some stuff and this units are finally done now. they need some coding still but the difficult stuff is done with them. We have some plans for adding an infantry unit too, so we might see that in 1.2 as well Credits to Warb_Null

Building

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Anyone got an idea what that's gonna be ? Credits to Warb_NullBuilding
Anyone got an idea what that's gonna be ? Credits to Warb_Null

Death Watch Headquarter

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So i think it is time to reveal what the last picture contained. Many suggested it would be an CIS structure and there were right, from a certain point of view. The Death Watch are a secondary faction for skirmish battles that are allied with the CIS and therefore they need headquarter. Death Watch Headquarter
So i think it is time to reveal what the last picture contained. Many suggested it would be an CIS structure and there were right, from a certain point of view. The Death Watch are a secondary faction for skirmish battles that are allied with the CIS and therefore they need headquarter.

Concept

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Maybe this is not what you would expect as an Update but here you can see one of many concepts i drew for some small story missions we might want to add to GC.Concept
Maybe this is not what you would expect as an Update but here you can see one of many concepts i drew for some small story missions we might want to add to GC.
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